Tanukade

Ironball Abbey

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Ironball Abbey

A disgraced monk has one weapon: a heavy iron ball. Kick it, bank it off pillars and catch it on the rebound. Every clean catch builds heat, and a white-hot ball tears through anything in its way. Fight through two wings. The night abbey has seven candlelit rooms of possessed monks, shieldbearers, hounds, bell-ringers and gargoyles, the Sexton in his graveyard, and the great bell to bring down on the Hollow Abbot. The lamp-lit Scriptorium adds pinball bumpers, oil lamps you can tip into fire, bookshelves to smash, censer-swinging monks and swarms of cursed pages, then the Archivist and the Bookbinder.

Controls

Phone / touchKeyboard & mouseController
MoveLeft thumb (stick appears where you touch)WASD / arrow keysLeft stick / D-pad
Get ready to catchHold right thumb downHold left mouse buttonHold RT (or RB)
AimDrag right thumbMouseRight stick
KickLift right thumbRelease mouse buttonRelease RT
DashFlick left thumb (or Dash button: see pause menu)Space / Shift / right mouse buttonA / LB
PausePause button, top rightEsc / PStart
MutePause menuMPause menu

Tips shown in game: press just as the ring around you flashes for a perfect catch (+1 heat). Release as the ball hits you for a volley (+2 heat).

Creator credit

Ironball Abbey

Credits

Designed and built with AI assistance. Claude (Anthropic) wrote the code, the procedural pixel art, and the synthesized sound and music. Codex (OpenAI) helped with planning and testing.

Asset credits and permissions: No third-party assets. All art is drawn procedurally in code, and all sound effects and music are synthesized at runtime with the Web Audio API. The file contains no fonts, images or audio files.